Monday, April 18, 2016

Alpine Hill Climb ver. 1.0 has been released!



The 1.0 version of Alpine Hill Climb (with downhill version as well) has been completed.

Here's little summary:

- Almost 9km long track
- Plenty of hi resolution mapped textures
- Hi-polygon trees and models
- 4735908 polygons used to build this project
(and it would be even more if ks editor was not crashing with anymore polys)

DO NOT UPLOAD THIS CONTENT TO ANY OTHER SITE!


This content is free of charge available at:

CHRISB3darts.blogspot.com
btbtracks.blogspot.com

IMPORTANT:

THIS PROJECT IS STILL UNDER DEVELOPMENT
there will be an update at the appropriate time.

Known issues of 1.0:

- no spline
- no replay cameras
- some pieces of terrain yet not well sculpted
- some guardrails may not work properly
- no collision at trees- FPS performance may be poor at weak PC's

onboard movie:


Download:


Alps Hill Climb v. 1.0
Alps Downhill v. 1.0

If you like this project, please DONATE it.




Saturday, January 9, 2016

[WIP] Alpine Hill Climb

It is time to share with you some information about current project in progress.
A point-to-point track with plenty of hi-res textures and well modeled hi-polygon trees is almost ready to go.
Average width of 8km road with many long turns and hairpins can make this track a great playground not only for rally and hc maniacs, but also for a drifters.

It is going to be a true challenge for AC graphic engine.

So far the FPS performance at Core I5 3750K, Geforce GTX 660Ti and 8 GB RAM is around 60-70 FPS in POLO's WRC cockpit view, and it's increasing a lot at other cameras. Resolution of this test was 1680 x 1050.

This is a good news, because all hi-poly trees has been already placed and there still is a chance for better FPS performance after merging trees and LOD right set.

Possible time of release first beta is end of February/March's first period. Stay tuned.

My regards.
ChrisB














Saturday, February 28, 2015

Monte Carlo Sprint ver. 0.3 (beta) has been released

Monte Carlo Sprint v.3.0 BETA
download link below the picture

To install this track, extract 'content' and 'system' folders to your Assetto Corsa folder

example:
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\

Important:
This content is changing default weather1.ini file to remove the fog.
If you don't want to change it, just don't extract "system" folder to your AC folder. The far pieces of terrain 
(hills and mountains) will not be visible.

You can come back to default AC weather settings every time you want, by remove weather1.ini in your
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\system\cfg folder and changing name of weather1backup.ini to weather1.ini


DO NOT UPLOAD THIS CONTENT TO ANY OTHER SITE!

Known issues of 0.3 beta version:
- some polygons missing
- no spline
- no replay cameras
- some textures are not fitted properly
- some pieces of terrain not well sculpted
- some pieces of terrain may missing
- vegetation and object placing is not finalized



We will appreciate your suggestions and bug reports so it will help to improve this project!



Monte Carlo Sprint v.0.3 BETA download link:
mirror

Have good fun!
ChrisB

Saturday, February 21, 2015

Assetto Corsa test project progress.

Here's first onboard movie of Monte Carlo Sprint project:

Assetto Corsa test project progress.

Our first Assetto Corsa project is almost ready for beta release. 
Monte Carlo Sprint is around 5 km long track, created with inspiration of Col de Turini and Lantosque - Luceram WRC stages. This project is just a wiping the trail experiment for further AC creations. It was made with purpose of test for AC graphic engine possibilities and strength. The possible date of first release is next weekend (28.02.2015) so stay tuned :)

Best Regards
ChrisB







Monday, February 16, 2015

Welcome to ChrisB 3D Arts

Hi. I'm Chris B and this is my artworks collection. 

This blog is kind of continuation of my previous actions from  http://btbtracks.blogspot.com/